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Tome and Blood: A Guidebook to Wizards and Sorcerers (Dungeons & Dragons d20 3.0 Fantasy Roleplaying)
Bruce R. Cordell | Skip Williams

Issue #0

Tome and Blood: A Guidebook to Wizards and Sorcerers (Dungeons & Dragons d20 3.0 Fantasy Roleplaying)

Wizards of the Coast (Jul 27, 2001)
9780786918454
| Paperback
96 pages | 8.5 x 10.8 inch | English
Dewey 793
LC Classification MLCM2010/40854
LC Control No. 2010293951

Subject

  • Dungeons And Dragons (Game)

Plot

A Spell Is Better than a Thousand WordsEvery mystic library reserves a place for this single potent volume of arcane lore. It's packed with ways to customize sorcerer and wizard characters, including:New feats, spells, and magic items.New prestige classes, including the dragon disciple, fatespinner, and pale master.Information about special organizations such as the Broken Wands and the Arcane Order.Maps of a mages' guildhall and a home that a sorcerer and a wizard share.Tome and Blood is indispensable to players and Dungeon Masters who want to add a new dimension to sorcerers and wizards.To use this accessory, a Dungeon Master also needs the Player's Handbook, the Dungeon Master's Guide, and the Monster Manual. A player needs only the Player's Handbook.