Goin' Quackers's gameplay is very similar to that of Crash Bandicoot, and requires the player to move through various settings in 24 levels in four warp rooms. The four level themes are Duckie Mountain, Duckburg, Magica DeSpell's Manor, and Merlock's Temple. Donald Duck has to dodge various enemies and obstacles throughout the levels and defeat bosses at the end of each warp room. There are also bonus levels where Donald Duck has to outrun a bear, a truck with an evil face, a ghost hand, and a statue head, respectively. The viewpoint of the levels can change between a 2D side-scrolling perspective and a 3D perspective. Re-doing the levels in order to defeat Gladstone's time in same, gives the player advantages in the game.
The player has four lives that can increase by finding special items. Each life gives Donald two opportunities to be touched by the enemy; the first time is touched, he becomes angry and throws berserk to the enemies, the second time, he loses a life. Donald can also unlock new outfits, which alter cutscenes and idle animations (such as Donald taking photos of the place if he is dressed like a tourist).
| Purchased | At Op Shop for $ 0.65 |
|---|---|
| Condition | Fair |
| Index | 453 |
| Completed | |
| Added Date | Jun 08, 2020 03:17:27 |
| Modified Date | Feb 03, 2021 03:26:51 |
PS1 version
A completely different soundtrack composed by Shawn K. Clement; This version contains fewer songs in total, emphasizing that music can become out of context compared to what is going on in the game itself.
Whereas in the N64/PC/Dreamcast versions the stages are split between either 3D or 2D, the PS1 version often combines them into a single level.
This version has differences in level designs and bosses.
This version lacks special moves.
The maximum percentage in this version is 112% which requires the collection of all toys and the completion of all levels and Time Trials.