| CIB |
| Includes box & manual |
As much as I like video games and pinball, I never cared much for video pinball games. The problem is that either the playfield is an unrealistic collection of screen-sized subfields slapped together (Alien Crush, Dinoland, Dragon's Fury), or the programmers put in "video features", like bosses and marble eaters (High Speed and Pinbot for the Nintendo Entertainment System). In either case, the fundamentals of pinball end up being compromised.
Now Atari Corp. has released Pinball Jam for their Lynx portable video game system. This game card contains two real Williams/Bally pinball titles, Elvira and the Party Monsters and Police Force. Elvira has you shooting targets and ramps for pizzas, punch, and water rides with the campy Mistress of the Dark. Police Force requires you to defend the Law of the Jungle against the Drug Rat, the Loan Shark, and other animal villains. The action is viewed from directly overhead, with the screen scrolling up and down to track the ball.
Pinball Jam consists of a lot of plusses mixed with a few minuses. The best thing is its high level of realism and adherence to the originals' rules and scoring. Game physics are convincing for the most part, down to the frustrating ramp shots that don't quite succeed, but the marble is a little more elastic than it should be. On the other hand, this is still not a total replacement for real pinball. Pressing the Option 1 button shakes the board, and tilts are possible, but slap saves and other complex moves are not. Still, for the time being, this is the closest that pinball purists can get in a video game system.
A few other changes have been made to accomodate the transition to a video screen. The scrolling screen follows the ball, so aiming for targets at the top of the playfield becomes harder. During multiball, the lower ball is shown and an arrow points to the location of the other. Free game specials are now extra balls, and end-of-game matches are gone. Each pinball can be played in easy or hard mode; "easy" gives five balls per game, while "hard" offers three balls and clears all lit targets after a drain. Only one player can play at a time, but a high score table tracks the top three scores for each machine.
| Index | 6151 |
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| Completed | |
| Added Date | Jul 26, 2010 11:46:51 |
| Modified Date | Apr 16, 2017 04:44:57 |