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Pinball Hall of Fame: The Williams Collection

Pinball Hall of Fame: The Williams Collection

PSP (2008)

Publisher

Crave

Developer

FarSight Studios
650008999150
UMD | Everyone 10+
Pinball

Description

The glory days of pinball are back, at least according to the packaging for Pinball Hall of Fame: The Williams Collection. That's not true, no matter how much we'd like it to be, but there's no denying that this collection of 10 tables has plenty to offer for anyone with a penchant for pinball. Not all of the featured tables can be considered classics, but if the lineup was chosen specifically to offer plenty of variety, then it's most definitely a success. Older tables like 1970's Jive Time bear little resemblance to the likes of Whirlwind and Funhouse that were released 20 years later, and playing through this collection in chronological order is a fun way to see how Williams' offerings evolved during that time.
The moment you step into the virtual arcade that serves as the game's menu system, it's clear that The Williams Collection's goal is to re-create as accurately as possible the experience of visiting an arcade to play pinball. You can choose to practice on tables in a mode that awards you tokens based on your scores and the completion of table-specific goals; you can play against up to three friends in tournaments that span multiple tables; or you can take on the time-consuming Williams Challenge. The challenge mode tasks you with achieving target scores on all 10 tables one after another. You get three attempts at each table, and if you fail you have to go back to the first table again. The scores aren't tough to beat once you learn your way around the tables, which is just as well given that your reward for completing the mode is disappointing to say the least. What do you get? You get a score that you can tell your friends about, and a ranking based on how much you beat the target scores by. Being told that you're a "Tommy wannabe" is a nice reference to The Who's dark, pinball-themed rock opera, but it really isn't what you want to hear after taking the time to achieve high scores on 10 tables.

Regardless of which table you're playing, you'll find that Pinball Hall of Fame's controls are flawless--at least when you're holding the PSP the traditional way. The shoulder buttons are perfectly positioned for their role of triggering the left and right flippers, and the analog stick is great for launching balls and for tilting the table. The flippers on these tables never feel unresponsive or sticky, as their real-life counterparts sometimes do, but realism is definitely the name of the game and the all-important ball physics are nigh on perfect. Furthermore, the tables' various targets, bumpers, slingshots, switches, and ramps are every bit as believable as the ball that you're trying to hit them with, which ultimately makes The Williams Collection's gameplay difficult to fault.

If you feel the need to, you can easily change the camera angle using the face buttons while you're playing. Cameras can be problematic in pinball games, but the dynamic camera used here masterfully displays the whole table and zooms in on areas when it's appropriate to do so. Other camera modes include one with a static option that always shows the entire table and another that lets you play while holding the PSP at a 90-degree angle to make better use of the handheld's screen. Playing this way affords you a better view of the action at the top of the table, but the face buttons are a little awkward to use for the flippers, and reaching the analog stick, which still launches balls and tilts tables, is something that only a contortionist should attempt. We can't say enough about how intelligently and smoothly the default camera does its thing, though an option to play from a traditional top-down perspective that showcased the tables' artwork would have been a welcome addition.

Like the home console versions of the game, The Williams Collection on the PSP supports up to four players who must take turns. Unlike other versions, the PSP game also supports simultaneous wireless play for two, and you need only a single copy of the game to take advantage of it. All 10 tables can be shared with another player using a second PSP, but only one at a time. After sharing your chosen table, the pair of you then have the option to do your own thing or to go head-to-head so that you can see each other's scores while playing. Simultaneous play is a lot more fun than passing the PSP around and having to wait for your turn, and sharing tables is quick and painless.

Personal

Purchased At Wal*Mart for $ 10.00
Index 4856
Completed
Added Date Jul 15, 2010 23:19:06
Modified Date Apr 16, 2017 04:39:48