| CIB |
| Includes box & manual |
{@Midway}'s {*Psi-Ops: The Mindgate Conspiracy} offers a new twist on the burgeoning stealth genre by emphasizing psychic powers as a means to achieve objectives, in addition to the use of weapons and agility. Cast in the role of American Psi-Operative {%Nick Scryer}, players must tap into their character's unique talents for telekinesis, pyrokinesis, remote viewing, mind draining, aura seeing, and mind control. In the not-so-distant future a terrorist group called the Movement, led by an elite army of psychic soldiers, has designs on world conquest. A key component in {*Psi-Ops} is the ability to complete missions in a variety of ways. Players can use psychic powers to lift and throw objects (or people) anywhere within the environments, temporarily leave their character's body to scout ahead, drain an enemy's psychic ability in a battle of wills, create a wall of fire to set things ablaze, see objects invisible to the naked eye, and take control of weak-willed characters. In addition to psychic powers, {%Nick Scryer} can use "traditional" means of control by acquiring handguns and automatic weapons. Tying the {\action} sequences together is a story line that sheds light on the mystery surrounding {%Scryer}'s unique gifts and murky past. {*Psi-Ops} has players traveling across the world to infiltrate four of the Movement's high-security compounds and advance through seven fully interactive levels. Since the game features a non-linear design, players can accomplish objectives in any manner of their choosing, whether it's through physical force and nimble acrobatics or by using the distinctive powers of the mind.
| Purchased | At Wal*Mart for $ 29.99 |
|---|---|
| Index | 1128 |
| Completed | |
| Added Date | Jul 15, 2010 23:19:07 |
| Modified Date | Apr 16, 2017 04:24:11 |