Scooby-Doo
Join the spook-busting, case-cracking, snack-munching fun as Scooby-Doo and the Mystery, Inc. gang gear up for four of their most frightening adventures ever! Traveling the globe on their ongoing quest to trip up crooks (and chow down on munchies), Scooby-Doo, Shaggy, Daphne, Fred and Velma tangle with a supernatural assortment of eerie adversaries. Facing multiple monsters, ghouls galore and gobs of ghosts, our top-dog detective and those "meddling kids" will stop at nothing to get their ghoul as they confront SCOOBY-DOO'S CREEPIEST CAPERS!
The kids search a museum investigating a legend that when the moon is full the "Black Knight"--an ancient suit of armor originally from England--comes alive.
The kids suspect an old ghost in a green-glowing sea-diver suit is connected with the disappearance of several boats.
After running their boat aground on an island during one foggy evening, the group investigate a ghost that keeps trying to scare them off the island and out of the spooky castle located there.
The gang investigates the rumor of the "Miner 49'er" haunting the old mines of the Gold City ghost town.
When several top show dogs are stolen, the kids go after a $500 reward offered by one of the dogs owners--and it is up to Scooby-Doo to be a decoy for the dognappers.
A friend invites the gang to spend the weekend at her family's estate; but a ghost turns up and changes her Uncle Stewart into an old man.
Daphne's uncle is directing a movie about an ape man; but a real ape man shows up and wreaks havoc on the set.
An amusement park comes to life on its own, while a "man from Mars" destroys the place; Scooby and the gang investigate.
Scooby and Shaggy find a violin case filled with counterfeit money. The gang's search for clues to this mystery leads them to a puppet theater--and a sinister puppet master.
A ghost clown is haunting Mr. Blackstone's circus, and all the acts are quitting. It's up to the kids to stop the clown and find out if he's really a ghost.
A gypsy fortune teller warns Scooby and the gang not to visit Franken Castle. They go anyway and find themselves chased by a werewolf, a vampire and a Frankenstein Monster.
Scooby and the gang help their professor in the anthropology department when a mummy seems to come to life.
After an unsuccessful fishing trip, Scooby and the gang get lost in the swamp and meet up with a witch and a zombie.
Scooby and the gang investigate the mystery of Red Beard's ghost.
Scooby and the gang investigate the mystery of a ghostly spaceman at an abandoned airfield.
An eccentric colonel leaves part of his fortune to Scooby Doo on the condition that he spend the night in a castle haunted by green phantoms.
The ghost of the Yeti interrupts the gang's skiing trip.
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Frank Welker | Fred Jones |
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Jean Vander Pyl | Swami Customer |
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Hal Smith | Additional Voices |
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Casey Kasem | Norville 'Shaggy' Rogers |
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Don Messick | Scooby-Doo |
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John Stephenson | Stuart Wetherby |
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Vic Perrin | Additional Voices |
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Nicole Jaffe | Velma Dinkley |
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Stefanianna Christopherson | Daphne Blake |
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Barry Richards | The Ghost Clown |
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Paola Quattrini | |
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Carmen Onorati | Velma Dinkley |
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June Foray | Gypsy Fortune Teller |
| Director | Joseph Barbera |
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| William Hanna |
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| Writer | Ken Spears, Joe Ruby, Bill Lutz, Fred Silverman, John Strong, Joseph Barbera, William Hanna | |
| Producer | Joseph Barbera, William Hanna, Lewis Marshall | |
| Nr Discs | 1 |
|---|---|
| Layers | Single side, Single layer |
| Index | 1112 |
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| Added Date | Dec 12, 2022 00:20:21 |
| Modified Date | Dec 12, 2022 00:21:17 |